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-
- WADED Revision History
-
- This file will be useful in keeping up to date with what's new about
- WADED, and how it has progressed over time... It only lists versions that
- were released the public. Below, a "+" represents an addition, a "*"
- represents a change, and a "-" represents a bug fix.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.37
-
- - A minor bug in the code that could cause serious problems in various
- places while map editing and saving
- - The mouse would disappear sometimes while editing THINGS
- + Hit 'R' to redraw the screen at any time
-
- Another maintaince release, bugs fixed.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.36
-
- - The cancel button in the 'SECTORS' special list would actually screw
- up the specials value
- * Detection of which line you're mouse cursor was over was still not
- working perfectly, it's been rewritten again, this time it IS perfect
- - Deleting a SECTOR was clearing the LINEDEFS, but not the actual SECTOR
- definitions, making the WAD bigger than it needed be. It was also
- effecting the 'MakeSector' feature
- * If you delete a VERTEX that has exactly two LINEDEFS attached to it,
- you'll be left with one LINEDEF attached to the remaining VERTEXES
- + Sensitivity of how close your mouse has to be to a line for it to be
- highlighted is adjustable in 'Draw Map' mode
- - More minor bugs annoyances removed
-
- This version should fix up all the problems, big and small, version 1.35
- was experiencing. This is only a maintaince release, however I wouldn't
- suggest usage 1.35.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.35
-
- - 'LINEDEFS' mode and 'SECTORS' mode in 'Draw Map' selection had odd bug,
- both routines fixed and modified a tad
- * Bottom right selection box holds 6 items of information instead of 5
- * While drawing lines, STARTAN3 is no longer the default texture used,
- instead it's whatever is selected in the bottom right selection box
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.31
-
- - Few minor glitches fixed and minor adjustments made
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.30
-
- + Added feature, 'MakeSector', for quick SECTOR defining. Simply click
- anywhere within a region of what's to become a SECTOR
- - After saving, the mouse would disappear, oops!
- - 'Make Door' had a bug where it would set the floor and ceiling both to 0
- * 'Smart Draw' and 'Sec Define, Method 2' features removed
- * In 'Draw' mode, the right mouse button cancels, and moving the mouse
- over a LINEDEF will highlight it to be split into two
- * You can now add VERTEXES while moving the mouse around, previously
- the mouse had to be still to add a VERTEX
- + Moving the mouse over a LINEDEF in 'VERTEXES' mode highlights that
- LINEDEF, if a VERTEX is placed while a LINEDEF is highlighted, the
- new VERTEX will split the LINEDEF into two
- - The routine that detected if the mouse was over a LINEDEF wasn't always
- picking the correct LINEDEF and would pick LINEDEFS even if the mouse
- was far from it. The routine has been completely rewritten
- - WADED wasn't properly reading floor/ceiling textures from DOOM v1.666
- + Better memory management, WADED only requires 460k lower memory now
- + WADED can now handle enormous WADs, 300k-400k
- + Mouse support for cursor movement while loading a PWAD
- * Improved, and organized, list of LINEDEF specials, nicer screen too
- + Length and angle of LINEDEF are shown while drawing it, and when
- changing its attributes
- * Improved list of SECTOR specials, nicer screen too
- * BASE.ZIP with BASE.WAD no longer included
- + Including the "Unofficial DOOM Specs 1.3" by Matt Fell, with permission
- and unmodified (DMSPEC13.TXT)
-
- The list of features to go into this version has gotten so long, I couldn't
- possibly add them all. The ones that didn't make it into this version will
- show up in 1.40 and later. The major improvement in this version is by far
- the 'MakeSector' feature that virtually eliminates the need of the SECTORS
- definer. So level creation should be all the easier.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.29
-
- - The node builder is more stable, you shouldn't hear that error beep
- as often
- * The code is going through significant changes, almost all unnoticable to
- the user. However, these changes will enable future versions of WADED to
- be written much faster and easily
- + All registered users of WADED now get a WADEDREG program will that
- enables them to register any future versions of WADED in their name
- + When loading a PWAD, you can use the mouse to select the file you want
- to load (everyone wanted this...)
-
- It has been quite some time since I last worked on WADED. I was quite busy
- for some time, and I stopped all work pretaining to WADED. I'm once again
- working on WADED full blast, so you can expect to see versions being with
- more features being released more regularly. This version is sort of a
- beta to version 1.30, with many features disabled since they're not working
- completely. They'll all be enabled in version 1.30.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.23
-
- - LINEDEFS going crazy on the screen at different zoom levels was still
- occuring due to a bug still existing in the Cleaning Extra VERTEXES
- routine. I believe it was also causing WADED to lock up when switching
- to a draw mode (since it calls that routine before it lets you draw). I
- believe that routine is finally fixed!, it's sure caused a lot of
- problems over the last few versions...
- * I'm taking out the included RAGE.WAD, at least for the time being.
- Mainly to keep the file size down, and the map had a few minor glitches
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.22
-
- - VERY SERIOUS BUG found when you tried to load a file, a simple mistake
- I had made in the programming, yet it basically prevented you from
- loading any files... That bug is fixed
- - WADED would sometimes still have LINEDEFS go haywire all over the screen,
- this happened because of a bug in the Cleaning Extra VERTEXES routine,
- and it is finally gone forever
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.21
-
- - If an error occured, WADED would exit to DOS, now it will only beep and
- try to keep running so that the odds of loosing your work are decreased
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.20
-
- - NODES generator bugs removed. It no longer creates areas you can't walk
- into, and areas where THINGS float in the air, etc.
- * Cleaning Extra VERTEXES doesn't take SO long anymore
- - LINEDEF and SECTOR trigger tags would occasionally get messed up
- * Maximum number of THINGS allowed in a level increased from 500 to 750,
- since there are many levels out there with 500+ THINGS on the map
- - BLOCKMAP generator requires a little less memory and thus will allow
- levels to be saved properly now
- - Deleting VERTEXES at times would cause LINEDEFS to have the same VERTEX
- at it's start and end, WADED now deletes these useless LINEDEFS that
- were causing severe annoyances that were hard to find
- + When you go to load a .WAD, WADED will now bring up a pick list of files
- to choose from your hard drive. Hit "L" from this pick list to type in
- a file name. Hit "D" to load the DOOM WAD file. Or hit ESC to exit
- * "Load Map" changed to "Pick Map", and now lets you decide which map to
- edit from the currently loaded .WAD file (DOOM WAD file is default)
- + Added UPDATE.DOC file to inform of new features and some authors notes
- + Included a map (RAGE.WAD) designed by Gary Bertagnolli (Rage) created
- completely from scratch using WADED only
-
- The NODES builder is now flawless and fast, hopefully this will statisfy
- some of you that had to use external programs like BSP or other editors
- to build the NODES. Many other annoyances fixed, so this should hold you
- off until the next version.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.17
-
- - Saving, on certain maps, wouldn't work, and all you'd get is a lot of
- nice beeps and blips from the pc squeeker
-
- Sorry there have been so many versions lately, but some of these bugs are
- so severe. I'm almost 100% sure all the major ones are out now.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.16
-
- - It only happened in v1.13, but when you went to move a whole LINEDEF at
- once, it would put both VERTEX ends of it at the mouse cursor, doh!
- - Both LINEDEF editing modes sometimes placed VERTEXES a little off of
- where the mouse was really pointing too
- - Changing a two-sided LINEDEF into a one-sided one, caused a very serious
- problem, in that WADED would mistakenly delete a SIDEDEF
- - The "LINEDEFS" command, within the "Draw Map" feature wasn't working
- properly when you went to go delete a LINEDEF.
- + SECTORS mover/deleter, within the "Draw Map" feature
- - Splitting a two-sided LINEDEF didn't ever work properly
-
- Many of the bugs in the previous versions were causing the HOM (Hall Of
- Mirrors) effect to appear during game play. You shouldn't have as much
- trouble with the HOM effect in this version.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.13
-
- - VERTEX movement and placement detection was off, therefore merging
- VERTEXES, building LINEDEFS off existing VERTEXES, etc., was very hard
- and/or annoying
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.12
-
- - VERY SERIOUS BUG DISCOVERED! It only appeared in v1.10. Clearing extra
- VERTEXES did *NOT* work properly, and WADED automatically clears them
- when it builds the NODES. This caused a serious problem at times!
- - Other editors sometimes save the '-' texture (see-through) with extra
- garbage within the name field, WADED screens this extra garbage out now
- that sometimes caused problems
-
- As soon as I discovered this major bug, I released this version to the
- public immediately. I know of more very small problems, but I had to get
- this out quick. The other problems, along with a lot of changes and
- additions will be out in the next version.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.10
-
- + Moving one VERTEX onto another will cause WADED to prompt you if
- you'd like to merge the two VERTEXES into one
- + Hitting HOME will recenter the map in the map view window
- + Hitting "I" will bring up a window of information about the current map
- * Clean VERTEXES automatically invoked by going into either "Draw" mode
- * SECTORS definer modified slightly again
- - Can no longer drag THINGS off the side of the map to mess up the screen
- - Version 1.00 had a memory requirement that was too high for some systems
- with low conventional memory, causing a crash
- - Trigger SECTORS weren't being redrawn after changing current LINEDEF
- - Two-sided toggle in LINEDEF editor wasn't working properly
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.00
-
- + Added more keyboard equivalents for better ease of use
- + "Clear All" option added to THINGS editor
- + "Make DOOR" option added to SECTORS editor
- + Add/Delete SECTORS from SECTORS definer
- + LINEDEF texture X and Y offsets can now be changed
- + Load a map from a PWAD that contains multiple maps
- + Added a second way to define SECTORS
- + Consistency checker added (very simple check so far)
- * The map is no longer redrawn after Moving/Deleting/Adding THINGS
- * Quiting WADED now requires a confirmation
- * Orginal SECTORS definer works somewhat differently
- * "Draw" is now called "Smart Draw", and if you don't want WADED
- to figure things out for you, you can now use "Norm Draw" instead
- - LINEDEF texture X and Y offsets were reported wrong
- - Some lines were not being drawn at high zoom levels
- - A ton of other very small glitches and bugs were removed,
- including many that caused WADED to crash or act strangely
-
- There's a long list of things to add and change, and I tried to get done the
- most important ones first to this official release version. Everything I
- missed will appear in later versions to follow.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 0.99
-
- + A great deal of the documentation was written up
- * Fixed up quickly, to get it into the public, finally!
- - All known bugs at the time, were removed
-
- First version to be released to the public, as a BETA only. Only a few days
- passed before me and everyone else realized this version was pretty nicely
- done, yet, quite buggy.
-